It’s incredibly easy compared to most game engines, but its biggest con is that it’s very straight forward and doesn’t allow much wiggle room in design mechanics. Every few months I hear about it and about once a year I see a jaw dropping fan project that showcases how strong it can be. is a 2D fighting genre game engine that’s completely free. Many different versions exist for the PlayStation, PlayStation 2, Windows PC, and even a few handheld gaming devices, so make sure you get the one that best suits your needs. The drawback is obviously that it’s hard to build anything but a RPG with it. It’s surprising how far a few variables and switches can go, and because it’s not coding intensive it has the nice bonus of letting you make more progress in the first few hours than with more robust engines. This was the first game engine I ever worked with, and it was surprisingly simple while, yet it also had plenty of advanced tabs if I wanted to go deeper with my game mechanics. If that’s the crossroads you’re currently at, then this is the list of game engines you need to consider before picking a path for your game. It’s hard enough to assemble a team of people who have the skills to create all the pieces that are necessary for a complete game, and even harder assembling all those assets into a final product that’s polished for the world to play and enjoy.
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